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List of Reported Bugs (Sticky)

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cervante1
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List of Reported Bugs (Sticky) Empty List of Reported Bugs (Sticky)

Post  Admin Tue Oct 18, 2011 3:40 pm

A list of the reported bugs will be added here so the developers can easily see what bugs are currently in the Emulator.
When reporting bugs please state your Phone and Version of N64oid you are using.

Bugs on 2.6
All phones:

Games that are unplayable Crying or Very sad :
Blast Corps - Crashes at opening screen
Bomberman64 - Black Screen on load
Banjo Tooie - Crashes after Pressing start at the intro
Donkey Kong 64 - Clipping issues mean you can walk through anything and everything in the game, makes the game unplayable.
Paper Mario - works until you get done with the first chapter. Then you get a black screen.
Pokemon Puzzle - League doesn't load the opening video.
Rogue Squadron - Unplayable - Can get to craft selection but never into the actual maps.
Zelda Majoras Mask - In the menu when you try to enter the Bomber's Notebook you end up with a black screen.
Super Mario 64 -When entering the water (eg. Jolly Roger Bay level) the water surface texture become pixelate. - Fixed in version 2.6
Zelda Ocarina of Time - In the Kokiri forest depending on which angle you're looking at the water, the surface texture happen to move faster than it normaly does. Maybe this is related to the surface texture bug in mario 64, or maybe not!

Xperia Play R800 Verizon Wireless model (Needs to be confirmed)
No Multi Touch Support - (Read More Here)
Fixed in 2.5 Very Happy

Sony Google TV Honeycomb
Can not load any roms. Results in crash. Read More Here

Samsung Galaxy Player 5.0 US Version
Pressing "a" results in "b" being pressed. Pressing "b" results in "a" being pressed. ("A" and "B" being pressed at the same time.) Read More Here


Last edited by Admin on Tue Dec 06, 2011 3:10 am; edited 10 times in total

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List of Reported Bugs (Sticky) Empty rogue squadron

Post  zgig Thu Nov 03, 2011 5:58 am

Starts up glitchy. Can get to craft selection but never into the actual maps.

zgig
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List of Reported Bugs (Sticky) Empty Crash.

Post  cervante1 Thu Nov 03, 2011 6:48 pm

Sony google tv with honeycomb operating system. All of yongz emulator down load and install successful but when loading a rom it crashes.

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Post  Admin Tue Nov 08, 2011 11:49 pm

zgig wrote:Starts up glitchy. Can get to craft selection but never into the actual maps.
Thanks, added to the list.

cervante1 wrote:Sony google tv with honeycomb operating system. All of yongz emulator down load and install successful but when loading a rom it crashes.

I'll add this to the list and as a feature request for Sony Googly TV's.

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List of Reported Bugs (Sticky) Empty Some bug report

Post  Gillou68310 Wed Nov 09, 2011 5:31 am

Super Mario 64:
When entering the water (eg. Jolly Roger Bay level) the water surface texture become pixelate.

Zelda OOT:
In the Kokiri forest depending on which angle you're looking at the water, the surface texture happen to move faster than it normaly does. Maybe this is related to the surface texture bug in mario 64, or maybe not!

EDIT: It's not related to the surface texture bug in mario 64 because this was fix in the 2.6 version and the water surface texture still move faster in the kokiri forest.

Once again depending on the angle you're looking at, you sometimes can see the torch halo through walls. Here's a picture showing the bug:

List of Reported Bugs (Sticky) Zelda11

Zelda MM:
In the menu when you try to enter the Bomber's Notebook you end up with a black screen.

Tested on Galaxy S2, official ROM.


Last edited by Gillou68310 on Thu Nov 10, 2011 6:07 am; edited 2 times in total (Reason for editing : Add Zelda OOT bug)

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Post  Admin Wed Nov 09, 2011 6:26 pm

Added to the list, thanks.

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List of Reported Bugs (Sticky) Empty Black Screen Bug!!!!

Post  Atlas51 Thu Nov 10, 2011 5:44 pm

hi
i've got black sreen bug in doom 64 in stage 1
1 - can't move
2 - teleport to random places
3 - black screen
i love doom 64 i want to play it

Crying or Very sad Crying or Very sad Crying or Very sad
please yongzh fix it now!!!!

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Post  FrenchAddict Fri Nov 11, 2011 8:49 pm

Batman Beyond return of the Joker: go back to game list
Donald Duck Quack Attack:go back to game list
Excitebike64: first images load, then black screen and commands freeze before the real menu

Working but some problems:
Bass Hunter 64: keeps on flickering even if there's no frameskip at all
Star Wars Shadow of the empire: flickers as soon as frameskip is not 0...and would be perfectly smooth with frameskip set on 3 Rolling Eyes Playable at a fair speed without any frameskip only on on overclocked dual core

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List of Reported Bugs (Sticky) Empty galaxy s

Post  2blackb Sat Nov 12, 2011 10:46 am

I posted about this problem with smallest control scheme and non working B button in mario karts, it doesnt work during race, works in menu, so someone could check this on his phone but dont be fooled that it works in menu.Just tested it again now, you cant drive backwards, B doesnt work when using small button scheme.

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Post  2blackb Sat Nov 12, 2011 10:51 am

OK just remove this bug, i dont know why but now i need to press "down" on analog joy along with B to drive backwards so looks like B was working afterall, i remember i didnt had to press B or am i dreaming ? I dont know but i could swear i was using only B without any direction to drive backwards.
So everything works ok, B button non working was just my dumb mistake. Evil or Very Mad

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Post  Admin Sat Nov 12, 2011 1:44 pm

2blackb wrote:OK just remove this bug, i dont know why but now i need to press "down" on analog joy along with B to drive backwards so looks like B was working afterall, i remember i didnt had to press B or am i dreaming ? I dont know but i could swear i was using only B without any direction to drive backwards.
So everything works ok, B button non working was just my dumb mistake. Evil or Very Mad

K, no problem. Removed from the list. Very Happy

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Post  Dude Sat Nov 12, 2011 7:57 pm

In zelda oot (v.2.6) In dodongo's cavern boss battle when i press R to use shield after that everything (link, n64 buttons..) disappears and the game becomes unplayable. I had to use cheats to defeat the boss, but this problem still exists..
even when i choose different savegame..

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Post  FrenchAddict Sat Nov 12, 2011 8:05 pm

Dude wrote:In zelda oot (v.2.6) In dodongo's cavern boss battle when i press R to use shield after that everything (link, n64 buttons..) disappears and the game becomes unplayable. I had to use cheats to defeat the boss, but this problem still exists..
even when i choose different savegame..

Strange, on my device, I went through this point without any problem....................... different GPU maybe?

(I've done about 3/4 of the game on my HTC Sensation without even using one of my bluetooth gamepads^^)

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List of Reported Bugs (Sticky) Empty Rayman 2?

Post  username Sun Nov 13, 2011 12:06 am

Rayman 2 is a great game, but for some reason won't work on this emulator. Is this being looked into? I'd really appreciate any update.

username
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Post  Admin Sun Nov 13, 2011 4:40 am

I still need to update the list of bugs.
But I will get around to it, just letting everyone know.

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Post  Dude Sun Nov 13, 2011 4:49 am

FrenchAddict wrote:
Dude wrote:In zelda oot (v.2.6) In dodongo's cavern boss battle when i press R to use shield after that everything (link, n64 buttons..) disappears and the game becomes unplayable. I had to use cheats to defeat the boss, but this problem still exists..
even when i choose different savegame..

Strange, on my device, I went through this point without any problem....................... different GPU maybe?

(I've done about 3/4 of the game on my HTC Sensation without even using one of my bluetooth gamepads^^)
Yeah very weird problem because everything works fine before I use my shield! And now this problem is in every savegame. I also tried rebooting my phone(SGS2).. no effect
maybe i have to delete savegames and re-install the app...

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List of Reported Bugs (Sticky) Empty Pokemon Stadium 2

Post  athesage Sat Nov 19, 2011 5:00 pm

Pokemon Stadium 2 is playable, only until I click on either Marill or Slowbro in the main menu. After that, it slows down a bit, glitches and force-closes shortly after that. When I somehow make it further than that (such as an actual pokemon battle), the pokemon don't show up in the "player vs cpu" screen (not a big issue). When trying to select pokemon to be used in battle, the top half of the screen is black (hiding my pokemon) until i press the "R" button and it displays for a brief moment then goes away. I have to repeatedly press "R" to see my pokemon.
Battles work fine, when I'm lucky enough to get to that point. I've tried all frameskip increments, even turning off the sound, but it still force closes at random (once, I got to the second battle of the challenge cup before crash).

Phone Model: Kyocera Echo, Most recent N64oid version (downloaded from site yesterday)
It plays Super Mario 64 and LoZ: Ocarina of Time flawlessly.

Is there something I'm doing wrong?

athesage
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List of Reported Bugs (Sticky) Empty Paper Mario flickering graphics + crash in dry dry ruins

Post  Mazza Sun Nov 20, 2011 5:25 am

In paper mario, in various places (often where there is darkness or flickering graphics otherwise), the graphics are very flickering, often they seem to flicker between the foreground and the background. This is very evident later in dry dry ruins, up to the point quite in the end of the level when i take a super block and the game freezes and force closes.

I'm using a non-rooted samsung galaxy s ii

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List of Reported Bugs (Sticky) Empty Game Saves Not Creating

Post  IshV1982 Sun Nov 27, 2011 4:40 pm

This problem originated in 2.6, where when I went to save a game in the emulator, it wouldn't save. So I dropped down to 2.5 and everything was workiing fine, until today. Now when I go to save my game, on any rom. It doesn't create it. Help would be appreciated.

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Post  Admin Sun Nov 27, 2011 4:59 pm

IshV1982 wrote:This problem originated in 2.6, where when I went to save a game in the emulator, it wouldn't save. So I dropped down to 2.5 and everything was workiing fine, until today. Now when I go to save my game, on any rom. It doesn't create it. Help would be appreciated.
Save state or in game save?
What phone?
Rooted?
If you are rooted, what rom?

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List of Reported Bugs (Sticky) Empty new update not closing properly

Post  Fuser Wed Nov 30, 2011 8:36 am

Hi
Just like to say that n64oid is not closing properly after I exit the program (new update 2.6.2)

I open the menu, press 'close' to go back to the rom list, then press the back button - previously this would close the program. Now it exits the program to the home screen but n64oid is still runnin and I have to force close it.

I have had this problem before on a previous version of n64oid, but not for some time.

My phone is an HTC Desire Hd.

(While I'm posting though, thanks for the transparency slider for the control pad - much better!)

Cheers!

Fuser
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Post  Fuser Wed Nov 30, 2011 11:13 am

..follow-up: this problem seems to be Goldeneye-specific. The app closes normally for MArio Kart, SM64, Zelda etc.
Most odd!

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List of Reported Bugs (Sticky) Empty Zelda OoT bug/glitch?

Post  Zeldafan Wed Nov 30, 2011 11:42 am

hi, first I would like to say thank you for this awesome emulator. The reason why I post this is because I don't know if this bug is phone related or emulator related. See here is my problem, I start the emulator and run OoT all graphics are fine but the sound is kinda off its like ticking? you know like the song is chopped on a thousand mini parts. I love playing mario 64 on the emulator but zelda OoT is my fav n64 game and I would love to be able to hear it without it laggin or being chopped. my device is an HTC Inspire 4G. Any tips on solving this issue is much appreciated.

Zeldafan
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List of Reported Bugs (Sticky) Empty re: flickering & force-close on papermario in dry dry ruins

Post  bimbino Wed Dec 14, 2011 1:06 pm

In paper mario, in various places (often where there is darkness or flickering graphics otherwise), the graphics are very flickering, often they seem to flicker between the foreground and the background. This is very evident later in dry dry ruins, up to the point quite in the end of the level when i take a super block and the game freezes and force closes.

I'm using a non-rooted samsung galaxy s ii


reported by: Mazza


I have the same Problem, when I take the Super Block, the game slows down enormeously and finally force closes...

bimbino
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Post  b15love Sat Dec 17, 2011 2:19 pm

There is no multitouch on my VZW Galaxy nexus. The games.are also.fairly choppy. Not sure if its.gpu related or maybe it could use.some.optimizations

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