List of Reported Bugs (Sticky)
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cervante1
Admin
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List of Reported Bugs (Sticky)
A list of the reported bugs will be added here so the developers can easily see what bugs are currently in the Emulator.
When reporting bugs please state your Phone and Version of N64oid you are using.
Bugs on 2.6
All phones:
Games that are unplayable :
Blast Corps - Crashes at opening screen
Bomberman64 - Black Screen on load
Banjo Tooie - Crashes after Pressing start at the intro
Donkey Kong 64 - Clipping issues mean you can walk through anything and everything in the game, makes the game unplayable.
Paper Mario - works until you get done with the first chapter. Then you get a black screen.
Pokemon Puzzle - League doesn't load the opening video.
Rogue Squadron - Unplayable - Can get to craft selection but never into the actual maps.
Zelda Majoras Mask - In the menu when you try to enter the Bomber's Notebook you end up with a black screen.
Super Mario 64 -When entering the water (eg. Jolly Roger Bay level) the water surface texture become pixelate. - Fixed in version 2.6
Zelda Ocarina of Time - In the Kokiri forest depending on which angle you're looking at the water, the surface texture happen to move faster than it normaly does. Maybe this is related to the surface texture bug in mario 64, or maybe not!
Xperia Play R800 Verizon Wireless model (Needs to be confirmed)
No Multi Touch Support - (Read More Here)
Fixed in 2.5
Sony Google TV Honeycomb
Can not load any roms. Results in crash. Read More Here
Samsung Galaxy Player 5.0 US Version
Pressing "a" results in "b" being pressed. Pressing "b" results in "a" being pressed. ("A" and "B" being pressed at the same time.) Read More Here
When reporting bugs please state your Phone and Version of N64oid you are using.
Bugs on 2.6
All phones:
Games that are unplayable :
Blast Corps - Crashes at opening screen
Bomberman64 - Black Screen on load
Banjo Tooie - Crashes after Pressing start at the intro
Donkey Kong 64 - Clipping issues mean you can walk through anything and everything in the game, makes the game unplayable.
Paper Mario - works until you get done with the first chapter. Then you get a black screen.
Pokemon Puzzle - League doesn't load the opening video.
Rogue Squadron - Unplayable - Can get to craft selection but never into the actual maps.
Zelda Majoras Mask - In the menu when you try to enter the Bomber's Notebook you end up with a black screen.
Zelda Ocarina of Time - In the Kokiri forest depending on which angle you're looking at the water, the surface texture happen to move faster than it normaly does. Maybe this is related to the surface texture bug in mario 64, or maybe not!
No Multi Touch Support - (Read More Here)
Sony Google TV Honeycomb
Can not load any roms. Results in crash. Read More Here
Samsung Galaxy Player 5.0 US Version
Pressing "a" results in "b" being pressed. Pressing "b" results in "a" being pressed. ("A" and "B" being pressed at the same time.) Read More Here
Last edited by Admin on Tue Dec 06, 2011 3:10 am; edited 10 times in total
rogue squadron
Starts up glitchy. Can get to craft selection but never into the actual maps.
zgig- Guest
Crash.
Sony google tv with honeycomb operating system. All of yongz emulator down load and install successful but when loading a rom it crashes.
cervante1- Posts : 3
Join date : 2011-11-03
Re: List of Reported Bugs (Sticky)
Thanks, added to the list.zgig wrote:Starts up glitchy. Can get to craft selection but never into the actual maps.
cervante1 wrote:Sony google tv with honeycomb operating system. All of yongz emulator down load and install successful but when loading a rom it crashes.
I'll add this to the list and as a feature request for Sony Googly TV's.
Some bug report
Super Mario 64:
When entering the water (eg. Jolly Roger Bay level) the water surface texture become pixelate.
Zelda OOT:
In the Kokiri forest depending on which angle you're looking at the water, the surface texture happen to move faster than it normaly does. Maybe this is related to the surface texture bug in mario 64, or maybe not!
EDIT: It's not related to the surface texture bug in mario 64 because this was fix in the 2.6 version and the water surface texture still move faster in the kokiri forest.
Once again depending on the angle you're looking at, you sometimes can see the torch halo through walls. Here's a picture showing the bug:
Zelda MM:
In the menu when you try to enter the Bomber's Notebook you end up with a black screen.
Tested on Galaxy S2, official ROM.
When entering the water (eg. Jolly Roger Bay level) the water surface texture become pixelate.
Zelda OOT:
In the Kokiri forest depending on which angle you're looking at the water, the surface texture happen to move faster than it normaly does. Maybe this is related to the surface texture bug in mario 64, or maybe not!
EDIT: It's not related to the surface texture bug in mario 64 because this was fix in the 2.6 version and the water surface texture still move faster in the kokiri forest.
Once again depending on the angle you're looking at, you sometimes can see the torch halo through walls. Here's a picture showing the bug:
Zelda MM:
In the menu when you try to enter the Bomber's Notebook you end up with a black screen.
Tested on Galaxy S2, official ROM.
Last edited by Gillou68310 on Thu Nov 10, 2011 6:07 am; edited 2 times in total (Reason for editing : Add Zelda OOT bug)
Gillou68310- Posts : 11
Join date : 2011-11-09
Age : 38
Location : Paris
Black Screen Bug!!!!
hi
i've got black sreen bug in doom 64 in stage 1
1 - can't move
2 - teleport to random places
3 - black screen
i love doom 64 i want to play it
please yongzh fix it now!!!!
i've got black sreen bug in doom 64 in stage 1
1 - can't move
2 - teleport to random places
3 - black screen
i love doom 64 i want to play it
please yongzh fix it now!!!!
Atlas51- Posts : 1
Join date : 2011-11-10
Re: List of Reported Bugs (Sticky)
Batman Beyond return of the Joker: go back to game list
Donald Duck Quack Attack:go back to game list
Excitebike64: first images load, then black screen and commands freeze before the real menu
Working but some problems:
Bass Hunter 64: keeps on flickering even if there's no frameskip at all
Star Wars Shadow of the empire: flickers as soon as frameskip is not 0...and would be perfectly smooth with frameskip set on 3 Playable at a fair speed without any frameskip only on on overclocked dual core
Donald Duck Quack Attack:go back to game list
Excitebike64: first images load, then black screen and commands freeze before the real menu
Working but some problems:
Bass Hunter 64: keeps on flickering even if there's no frameskip at all
Star Wars Shadow of the empire: flickers as soon as frameskip is not 0...and would be perfectly smooth with frameskip set on 3 Playable at a fair speed without any frameskip only on on overclocked dual core
FrenchAddict- Posts : 9
Join date : 2011-11-11
galaxy s
I posted about this problem with smallest control scheme and non working B button in mario karts, it doesnt work during race, works in menu, so someone could check this on his phone but dont be fooled that it works in menu.Just tested it again now, you cant drive backwards, B doesnt work when using small button scheme.
2blackb- Guest
Galaxy S
OK just remove this bug, i dont know why but now i need to press "down" on analog joy along with B to drive backwards so looks like B was working afterall, i remember i didnt had to press B or am i dreaming ? I dont know but i could swear i was using only B without any direction to drive backwards.
So everything works ok, B button non working was just my dumb mistake.
So everything works ok, B button non working was just my dumb mistake.
2blackb- Guest
Re: List of Reported Bugs (Sticky)
2blackb wrote:OK just remove this bug, i dont know why but now i need to press "down" on analog joy along with B to drive backwards so looks like B was working afterall, i remember i didnt had to press B or am i dreaming ? I dont know but i could swear i was using only B without any direction to drive backwards.
So everything works ok, B button non working was just my dumb mistake.
K, no problem. Removed from the list.
Re: List of Reported Bugs (Sticky)
In zelda oot (v.2.6) In dodongo's cavern boss battle when i press R to use shield after that everything (link, n64 buttons..) disappears and the game becomes unplayable. I had to use cheats to defeat the boss, but this problem still exists..
even when i choose different savegame..
even when i choose different savegame..
Dude- Posts : 8
Join date : 2011-11-03
Re: List of Reported Bugs (Sticky)
Dude wrote:In zelda oot (v.2.6) In dodongo's cavern boss battle when i press R to use shield after that everything (link, n64 buttons..) disappears and the game becomes unplayable. I had to use cheats to defeat the boss, but this problem still exists..
even when i choose different savegame..
Strange, on my device, I went through this point without any problem....................... different GPU maybe?
(I've done about 3/4 of the game on my HTC Sensation without even using one of my bluetooth gamepads^^)
FrenchAddict- Posts : 9
Join date : 2011-11-11
Rayman 2?
Rayman 2 is a great game, but for some reason won't work on this emulator. Is this being looked into? I'd really appreciate any update.
username- Guest
Re: List of Reported Bugs (Sticky)
I still need to update the list of bugs.
But I will get around to it, just letting everyone know.
But I will get around to it, just letting everyone know.
Re: List of Reported Bugs (Sticky)
Yeah very weird problem because everything works fine before I use my shield! And now this problem is in every savegame. I also tried rebooting my phone(SGS2).. no effectFrenchAddict wrote:Dude wrote:In zelda oot (v.2.6) In dodongo's cavern boss battle when i press R to use shield after that everything (link, n64 buttons..) disappears and the game becomes unplayable. I had to use cheats to defeat the boss, but this problem still exists..
even when i choose different savegame..
Strange, on my device, I went through this point without any problem....................... different GPU maybe?
(I've done about 3/4 of the game on my HTC Sensation without even using one of my bluetooth gamepads^^)
maybe i have to delete savegames and re-install the app...
Dude- Posts : 8
Join date : 2011-11-03
Pokemon Stadium 2
Pokemon Stadium 2 is playable, only until I click on either Marill or Slowbro in the main menu. After that, it slows down a bit, glitches and force-closes shortly after that. When I somehow make it further than that (such as an actual pokemon battle), the pokemon don't show up in the "player vs cpu" screen (not a big issue). When trying to select pokemon to be used in battle, the top half of the screen is black (hiding my pokemon) until i press the "R" button and it displays for a brief moment then goes away. I have to repeatedly press "R" to see my pokemon.
Battles work fine, when I'm lucky enough to get to that point. I've tried all frameskip increments, even turning off the sound, but it still force closes at random (once, I got to the second battle of the challenge cup before crash).
Phone Model: Kyocera Echo, Most recent N64oid version (downloaded from site yesterday)
It plays Super Mario 64 and LoZ: Ocarina of Time flawlessly.
Is there something I'm doing wrong?
Battles work fine, when I'm lucky enough to get to that point. I've tried all frameskip increments, even turning off the sound, but it still force closes at random (once, I got to the second battle of the challenge cup before crash).
Phone Model: Kyocera Echo, Most recent N64oid version (downloaded from site yesterday)
It plays Super Mario 64 and LoZ: Ocarina of Time flawlessly.
Is there something I'm doing wrong?
athesage- Guest
Paper Mario flickering graphics + crash in dry dry ruins
In paper mario, in various places (often where there is darkness or flickering graphics otherwise), the graphics are very flickering, often they seem to flicker between the foreground and the background. This is very evident later in dry dry ruins, up to the point quite in the end of the level when i take a super block and the game freezes and force closes.
I'm using a non-rooted samsung galaxy s ii
I'm using a non-rooted samsung galaxy s ii
Mazza- Guest
Game Saves Not Creating
This problem originated in 2.6, where when I went to save a game in the emulator, it wouldn't save. So I dropped down to 2.5 and everything was workiing fine, until today. Now when I go to save my game, on any rom. It doesn't create it. Help would be appreciated.
IshV1982- Guest
Re: List of Reported Bugs (Sticky)
Save state or in game save?IshV1982 wrote:This problem originated in 2.6, where when I went to save a game in the emulator, it wouldn't save. So I dropped down to 2.5 and everything was workiing fine, until today. Now when I go to save my game, on any rom. It doesn't create it. Help would be appreciated.
What phone?
Rooted?
If you are rooted, what rom?
new update not closing properly
Hi
Just like to say that n64oid is not closing properly after I exit the program (new update 2.6.2)
I open the menu, press 'close' to go back to the rom list, then press the back button - previously this would close the program. Now it exits the program to the home screen but n64oid is still runnin and I have to force close it.
I have had this problem before on a previous version of n64oid, but not for some time.
My phone is an HTC Desire Hd.
(While I'm posting though, thanks for the transparency slider for the control pad - much better!)
Cheers!
Just like to say that n64oid is not closing properly after I exit the program (new update 2.6.2)
I open the menu, press 'close' to go back to the rom list, then press the back button - previously this would close the program. Now it exits the program to the home screen but n64oid is still runnin and I have to force close it.
I have had this problem before on a previous version of n64oid, but not for some time.
My phone is an HTC Desire Hd.
(While I'm posting though, thanks for the transparency slider for the control pad - much better!)
Cheers!
Fuser- Guest
Re: List of Reported Bugs (Sticky)
..follow-up: this problem seems to be Goldeneye-specific. The app closes normally for MArio Kart, SM64, Zelda etc.
Most odd!
Most odd!
Fuser- Guest
Zelda OoT bug/glitch?
hi, first I would like to say thank you for this awesome emulator. The reason why I post this is because I don't know if this bug is phone related or emulator related. See here is my problem, I start the emulator and run OoT all graphics are fine but the sound is kinda off its like ticking? you know like the song is chopped on a thousand mini parts. I love playing mario 64 on the emulator but zelda OoT is my fav n64 game and I would love to be able to hear it without it laggin or being chopped. my device is an HTC Inspire 4G. Any tips on solving this issue is much appreciated.
Zeldafan- Guest
re: flickering & force-close on papermario in dry dry ruins
In paper mario, in various places (often where there is darkness or flickering graphics otherwise), the graphics are very flickering, often they seem to flicker between the foreground and the background. This is very evident later in dry dry ruins, up to the point quite in the end of the level when i take a super block and the game freezes and force closes.
I'm using a non-rooted samsung galaxy s ii
reported by: Mazza
I have the same Problem, when I take the Super Block, the game slows down enormeously and finally force closes...
bimbino- Guest
Re: List of Reported Bugs (Sticky)
There is no multitouch on my VZW Galaxy nexus. The games.are also.fairly choppy. Not sure if its.gpu related or maybe it could use.some.optimizations
b15love- Guest
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» List of Reported Bugs (Sticky)
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» List of Reported Bugs (Sticky)
» Feature Requests List (Sticky)
» Compatibility List In Alphetbetical Order (Sticky)
» Compabillity list :(
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