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Feature Requests List (Sticky)

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xXiNightXx
jman32112
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Feature Requests List (Sticky) Empty Feature Requests List (Sticky)

Post  Admin Tue Oct 18, 2011 3:42 pm

All of the feature requests that users want to appear on N64oid will be posted here.

Cheat Code Support - Brought to in version 2.5
Rice Video Plugin for High Res Textures Support - Brought to in version 2.6
Net Multiplayer
Transfer Pak Emulation
Individual rumble pack turn off support
xperia play touchpad joystick support
Box art support
Dual Core Support - Not Likely
Swap the left and right analog sticks for icontrolpad
Sony Google TV Honeycomb rom loading support (Roms currently can not be loaded) Read More Here
Fully customize-able on screen controls. (Have whatever controls on the screen and being able to place them where you want)
Controller sensitivity setting for analog toggles.


Last edited by Admin on Mon Nov 28, 2011 5:15 am; edited 16 times in total

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Post  kebark Tue Oct 18, 2011 7:41 pm

Would love to see net play multiplayer...I know it's not going to happen any time soon but would love it anyway :

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Post  Admin Tue Oct 18, 2011 9:26 pm

Yea and on a phone it could be used everywhere.
Sounds pretty amazing to me.
Added to the list. Welcome to the forums.

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Post  RAWRSAUR Tue Oct 18, 2011 11:50 pm

I would like to see individual rumble pack turn off, as in I can have my xperia play vibrate without having rumble on on my 3 attached wiimotes

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Post  google Wed Oct 19, 2011 12:33 am

I would like to see banjo tooie work its my fab game

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Post  Admin Wed Oct 19, 2011 1:57 am

google wrote:I would like to see banjo tooie work its my fab game
I added this to the compatibility list and to the bug list.
Hopefully the Devs will fix it soon.

RAWRSAUR wrote:I would like to see individual rumble pack turn off, as in I can have my xperia play vibrate without having rumble on on my 3 attached wiimotes

Added it to the list.

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Post  danfrw Wed Oct 19, 2011 6:40 am

Hi there

I have an icontrolpad working fine with N64oid. But is there a way to swap the left and right analog sticks? It would be easier to hold the icontrolpad if you could use the right analog stick rather than left? Can this feature be added?

Many thanks

Dan

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Post  xperia64 Wed Oct 19, 2011 1:14 pm

xperia play touchpad joystick support

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Post  Admin Wed Oct 19, 2011 1:17 pm

xperia64 wrote:xperia play touchpad joystick support
Welcome to the forums.
I added it to the list.

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Post  Jm Thu Oct 20, 2011 7:24 pm

I want to play resident evil 2 ...

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Post  Admin Thu Oct 20, 2011 8:53 pm

Jm wrote:I want to play resident evil 2 ...
Resident evil 2 doesn't work for you? What phone do you have?

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Post  jaycee900 Sat Oct 22, 2011 3:00 pm

Hi, another vote for Xperia Play touch pad support, also box art support, either manually or support for online dl of art directly, would be great tx

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Post  speedysilwady Sun Oct 30, 2011 2:35 am

I think a really important feature should be added and that is dual core support by making the application multi-threaded. I read that emulators run on a single thread so the second core isn't being used. Id love to see this implemented!

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Post  Admin Tue Nov 01, 2011 2:19 am

speedysilwady wrote:I think a really important feature should be added and that is dual core support by making the application multi-threaded. I read that emulators run on a single thread so the second core isn't being used. Id love to see this implemented!

+1
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Post  yongzh Wed Nov 02, 2011 6:17 am

Admin wrote:"Android 4.0 Ready" in 2.5 - Assuming dual core support
It is not true. "Android 4.0 Ready" means N64oid will work properly on Android 4.0. Besides that I also added the (Xperia Play) touchpad support (but it can't be tested until the OS update comes to the phone).

It is almost impossible to make the CPU emulation core to run in multiple threads. The video plugin can be separated from the core thread, but it will need a lot of state copying here and there, which will slow down the emulator, and therefore I don't think it is worth a try.

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Post  yongzh Wed Nov 02, 2011 6:31 am

danfrw wrote:Hi there

I have an icontrolpad working fine with N64oid. But is there a way to swap the left and right analog sticks? It would be easier to hold the icontrolpad if you could use the right analog stick rather than left? Can this feature be added?

Many thanks

Dan

Will make an option to swap the left and right sticks. For now I suggest adding this to the feature list Very Happy

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Post  Admin Wed Nov 02, 2011 4:50 pm

yongzh wrote:
Admin wrote:"Android 4.0 Ready" in 2.5 - Assuming dual core support
It is not true. "Android 4.0 Ready" means N64oid will work properly on Android 4.0. Besides that I also added the (Xperia Play) touchpad support (but it can't be tested until the OS update comes to the phone).

It is almost impossible to make the CPU emulation core to run in multiple threads. The video plugin can be separated from the core thread, but it will need a lot of state copying here and there, which will slow down the emulator, and therefore I don't think it is worth a try.

Ok thanks for the info yongzh.

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Post  Dude Thu Nov 03, 2011 8:32 am

Add translations. (You could upload files somewhere and then people could send the translated files back to you)
And I want the old app icon back!

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Post  Anon Sat Nov 05, 2011 6:37 am

The video plugin can be separated from the core thread, but it will need a lot of state copying here and there, which will slow down the emulator, and therefore I don't think it is worth a try.

Would it be worth it with the Tegra 3/quad core chips coming out? If all the plugins were modular (video, audio, input), they could each run on a different core, because the raw clock speeds of the new chips don't seem to be going up as rapidly anymore, they're just adding more cores like desktops

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Post  Gillou68 Wed Nov 09, 2011 4:59 am

I know someone already requested this but it really would be awesome to make the controls more customizable, like being able to put the controls anywhere you want on the screen. I'm using the small control size and I really want to be able to move A and B buttons because I think they are hard to reach. To have an idea of what I'm talking about anyone can take a look at the latest version of fpse which add this feature.

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Post  yongzh Thu Nov 10, 2011 3:47 am

Admin wrote:Sony Google TV Honeycomb rom loading support (Roms currently can not be loaded)
The current Google TV SDK does not support native libraries, which is a necessity to all emulators. So I have to say it is not possible at least for now.

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Post  Admin Thu Nov 10, 2011 5:09 am

yongzh wrote:
Admin wrote:Sony Google TV Honeycomb rom loading support (Roms currently can not be loaded)
The current Google TV SDK does not support native libraries, which is a necessity to all emulators. So I have to say it is not possible at least for now.

Thanks for the input Yongzh.

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Post  Gillou68310 Thu Nov 10, 2011 6:02 am

It's just my opinion no offence at all but I find the new line-styled on-screen keypad too flashy. I prefer the old on-screen keypad because with high transparency the controls were barely visible. It would be nice to have the choice between the old and the new on-screen keypad and of course replace the transparency option.

I know I'm boring Laughing but is it possible to assign sensor as A and B button? For example it would be cool for Mario Kart to accelerate and brake by tilting the phone forward and backward.

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Post  Marcus Thu Nov 10, 2011 7:12 am

+1 to the above! Very Happy

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Post  Marcus Thu Nov 10, 2011 7:29 am

Would it be possible for each game to store frameskip settings? For example on MarioKart and other racing games I have to have it on 0, as frame skipping can make you miss huge chunks of track, whereas in Perfect Dark/Goldeneye it has to be on 4 to give a nice smooth experience.

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